About Me

My name is Michael Gantner, but everyone calls me Gandi. I’m a game developer and game designer from Aachen, Germany. I gained a lot of experience over the course of many projects. My First attempts with the Unity Game Engine were in 2014. From there, I enhanced my skills by studying computer science at the University of Applied Sciences in Aachen, participating in numerous game jams, and creating an asset pack for the Unity Asset Store.

Highlighted Projects

Volumetric Heatmap

Asset Pack for player behavior analysis

Unity

C#

HLSL

GIT

Game Designer

Programmer

Artist

Compute shader for heatmap calculation
Ray marching shader for heatmap rendering
Analytics toolkit including Node.js server

Synthblaster

Topdown Shooter

Unity

C#

Blender

GIT

Game Designer

Programmer

Artist

Editor tools to generate levels from 2D Textures
Modular weapon upgrades (Multishot etc.)
Shaders and VFX
Object pooling system implementation

Game Jams

Neon Blocks

Block Shifting Puzzle Game

Unity

C#

Blender

WebGL

Android

GIT

Game Designer

Programmer

Artist

Editor Tools for Level Design
Puzzle Design
Rework from scratch and port to Android

I Am Boss

Arena Fighting Game

Unity

C#

WebGL

GIT

Game Designer

Programmer

Player movement and skills
Enemy AI
Shaders and VFX

Diceplosion

Dice Rolling Fighting Game

Unity

C#

WebGL

GIT

Game Designer

Programmer

Grid system for character positioning and movement
Dice rolling character movement
Attack system

Commercial Projects

dcl-edit

A scene editor for the Decentraland SDK

Unity

C#

Zenject

GIT

Programmer

Gizmos
Menu Bar System
Intelligent Component System

Tech Demos

Impossible Spaces

“Non-Euclidean Space” with invisible Portals

Unity

C#

WebGL

GIT

Programmer

Level Designer

Invisible see through portals
Level design in Impossible Spaces
Heatmaps generated from player data

Quantum

The experience of objects being in a quantum superposition

Unity

C#

GIT

Programmer

System to classify which objects are rendered on screen
Performance enhancement through compute shader

Contact

Feel free to send me a message:
contact-gantner@online.de