I Am Boss

Arena Fighting Game

General Information

Tools & Technologies:

Unity

C#

WebGL

GIT

My Roles:

Game Designer

Programmer

Specifications:

Team Size

Time Limit

Game Jam

Theme

2

48 h

GMTK Game Jam 2023

Roles Reversed

My Contributions

Player movement and skill implementation

The player was designed to have slow movement and heavy attacks to support the immersion of being a boss.

Enemy AI implementation

The Enemy follows the gradient of a weight field calculated from several weight contribution functions.

UI Implementation

The UI was implemented using Unity’s Canvas System.

VFX and Shader