Synthblaster
Topdown Shooter
General Information
Tools & Technologies:
Unity
C#
Blender
GIT
My Roles:
Game Designer
Programmer
Artist
Specifications:
Team Size
Time Spent
Project Type
3
½ Year
University Project
My Contributions
Shaders and particle system effects
Shaders are made in Shadergraph and HLSL. For Particle Effects, the VFX-Graph is used.
Weapon and projectile implementation
Projectiles were implemented using ray casts to check for hits.
System for modular weapon upgrades
The Weapon System was upgraded with modular upgrades. To add new upgrades, no existing code must be changed.
Available Upgrades: