I Am Boss
Arena Fighting Game
General Information
Tools & Technologies:
Unity
C#
WebGL
GIT
My Roles:
Game Designer
Programmer
Specifications:
Team Size
Time Limit
Game Jam
Theme
2
48 h
GMTK Game Jam 2023
Roles Reversed
My Contributions
Player movement and skill implementation
The player was designed to have slow movement and heavy attacks to support the immersion of being a boss.
Enemy AI implementation
The Enemy follows the gradient of a weight field calculated from several weight contribution functions.


UI Implementation
The UI was implemented using Unity’s Canvas System.
VFX and Shader
